The Purple Cow - Magnetic The Maths Game
The Purple Cow - Magnetic The Maths Game
The Maths Game - FUN practice on the go!
How to Play: Each player throws a die, the one with the highest number begins. The first player rolls the dice to create a two-digit number. For example, if a 3 and a 1 is rolled the number to be played is either 31 or 13. Using the magnet in the bank, the player needs to formulate a maths equation that the result equals the selected 2 digit number. If correct the player gets a smiley face. As the game progresses the games becomes more challenging - if the formula cannot be made the game ends.
Players: 1-4
Inside: 138 magnetic numbers and symbols, 2 dice game boards Set-Up: place all magnets in the magnet bank.
Goal: collect the greatest number of smileys.
Ages 5-99